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After talking with Wendy Rosalsky (GA’s contributing editor, and the reason the game’s math works), I’ve decided to explore a Second Edition of Ghastly Affair.

Supporting Multiple Historical Periods

Rather than focus exclusively on the late Georgian and Napoleonic period like Ghastly Affair does now, I think I might present six suggested starting years across different eras. Originally, I was just going to work on an expansion covering 1965 to 1976, to be called GROOVY Ghastly Affair. That’s still happening in a way, but now the late Sixties/early Seventies will be just one of the additional eras supported. Also, giving multiple historical eras makes “Dark Shadows”-style time travel a supported possibility. And what are ghosts, but reminders of the inescapable past, and inevitable future?

The starting years I am leaning towards are:

1209 – The Gothic Age. Beginning of the Albigensian Crusade, and the year of the Massacre of the Cathars at Beziers. The Troubadours are at their height. The first Gothic novel “The Castle of Otranto”, is set in this era.

1795 – The Ghastly Age. Directory-era France, and the first true Youth Culture coalesces in Paris. Girls wearing short hair, nearly see-through dresses, and guillotine earrings can be seen running around the Palais-Royal. Much of the remaining royalty of Europe is insane. This is the beginning of the British Regency period, broadly defined.

1913 – Ghastly Mysteries. This year was the debut of Stravinsky’s “The Rites of Spring”, and the New York City Armory Show that brought Modern Art to America. This era would particularly support murder mysteries and occult detective stories. Think the “Carnacki” stories, Agatha Christie with werewolves, or “Downtown Abbey” with ghosts. Also, any number of Edward Gorey books.

1969 – Groovy Ghastly Affair. This is the year of the Manson murders, Woodstock, and Apollo 11. The Vietnam War rages. Lots of great music for soundtracks here. Think “Dark Shadows” and “Rosemary’s Baby”.

1983 – Neon Ghastly Affair. This is arguably the best single year for music in the 80s. Punk, Goth, New Wave, and Heavy Metal are all vital styles. The club scene is deliciously decadent and indulgent. The Glam Metal scene in L.A is fully formed, but hasn’t yet broken out. Think “The Hunger” and “Cat People”.

2213 – Ghastly Stars. This will be a Gothic future of dark techno-magic. The dead inhabit Outer Space, and spaceships are haunted by ancient ghosts. Human souls reincarnate into android bodies, remembering their past lives in the flesh. Star Knights battle tyrannical robot sorcerers. Time is no longer a barrier to True Love.

I’m deliberately leaving out the Victorian era and 1920s. There are many, many Victorian era games, and Call of Cthulhu has 1920s Horror well-covered.

Reducing the Wordiness

I want the description of almost every Class to occupy exactly a two page spread of the final book. I will probably add some classes, such as “Psychic” and “Parapsychologist”, appropriate to different time periods. And since I will need to address a broader range of possible actions, across multiple eras, greater concision overall will be a necessity.

Reconsidering The “Gypsy” Class

My original intention for the “Gypsy” Class in Ghastly Affair was to explore the literary concept of Abjection. One important aspect of Abjection is the horror of “the other”, which is largely embodied in Gothic literature by the constant presence of “Gypsies”. Thus, I felt needed to have a “Gypsy” class, to reflect that strong motif, and as a way of exploring “otherness” in society. I was comfortable with the word “Gypsy”, because in American English it is not inherently pejorative. Most Americans simply don’t use it as a term of abuse. However, I realize that the word (and its equivalents) is almost always meant as a derogatory epithet in Europe. Since Ghastly Affair is available internationally, I am reconsidering the name of the Class. Probably, it will be renamed as “Itinerant” (or something similar), with a note in the “Social Prejudice” Weakness stating that the character may be erroneously called by demeaning epithets such as “Gypsy”.

Putting Even More Emphasis on Historical Diversity

One of the things I’ve tried to demonstrate especially in the Ghastly Affair supplements is the historical presence of non-white and Queer people in Georgian and Napoleonic Europe – when same-sex affairs were commonplace among upper class women, the most famous duelist in Europe was transgender, Napoleon’s Archchancellor was openly gay, and Black commanders served in the French army. Nonetheless, there’s some possibly regressive language in the rules (such as the above mentioned “Gypsy” class) which was meant to reflect broader 18th century attitudes, but could easily be misconstrued. I’d like to correct that.

Using Metric and Natural Measurements

Ghastly Affair already employs the natural concept of “Nearby” as a range for Preternatural Effects. The game is otherwise currently written using “feet” and “inches” as units of measure – which are coincidentally eighteenth century, but also possibly confusing for many outside the United Sates. Thus, I’m leaning towards including support for metric measurements in the base rules. I’m also considering making increased use of other natural measurements such as “paces”, which would sidestep the whole “feet or meters” issue.

Keeping it Romantic

Ghastly Affair’s genre is Gothic, rather than ordinary Horror – the Romance is as important as the Terror. There are already plenty of games that attempt straight Horror. I want Ghastly Affair, in whatever historical epoch it is set, to always be about the dark places of the human heart. In any period, it is never just about facing monsters – but also our own attraction to the monstrous. So, I won’t be turning it into a Cthulhu Mythos games, or making it about non-romantic Horror.

So, if you managed to bear with me through all that, what do you think? Is anyone interested in a Second Edition? What would you like to see?